using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Procedural Worlds/Gaia/Controller Settings")] public class GRC_ControllerSettings : ScriptableObject { public GameObject m_flyCamProPrefab; public GameObject m_flyCamPrefab; public GameObject m_firstPersonControllerPrefab; public GameObject m_thirdPersonControllerPrefab; }