using UnityEditor; namespace Ilumisoft.GraphicsControl.Editor { [CustomEditor(typeof(GraphicSetting), true)] public class GraphicSettingEditor : UnityEditor.Editor { public override void OnInspectorGUI() { serializedObject.Update(); EditorGUI.BeginChangeCheck(); DrawPropertiesExcluding(serializedObject, "m_Script"); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } } } }