using System.Collections.Generic; using UnityEngine; namespace NBC { public class LanguageConst { /// /// 自定义语言和名字映射关系 /// public static readonly Dictionary languageMap = new Dictionary() { { SystemLanguage.English, "en" }, { SystemLanguage.ChineseSimplified, "chs" }, { SystemLanguage.ChineseTraditional, "cht" }, { SystemLanguage.Japanese, "jp" }, { SystemLanguage.Korean, "kr" }, }; } }