// Crest Water System // Copyright © 2024 Wave Harmonic. All rights reserved. #ifndef d_WaveHarmonic_Crest_Settings #define d_WaveHarmonic_Crest_Settings #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Settings.Crest.hlsl" #if CREST_PLATFORM_STANDALONE #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Settings.Crest.Standalone.hlsl" #elif CREST_PLATFORM_SERVER #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Settings.Crest.Server.hlsl" #elif CREST_PLATFORM_ANDROID #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Settings.Crest.Android.hlsl" #elif CREST_PLATFORM_IOS #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Settings.Crest.iOS.hlsl" #elif CREST_PLATFORM_WEB #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Settings.Crest.Web.hlsl" #elif CREST_PLATFORM_TVOS #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Settings.Crest.tvOS.hlsl" #elif CREST_PLATFORM_VISIONOS #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Settings.Crest.visionOS.hlsl" #else #include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Settings/Settings.Crest.Default.hlsl" #endif #endif // d_WaveHarmonic_Crest_Settings