using System; using UnityEngine; namespace Obi { public class ComputeBendConstraints : ComputeConstraintsImpl { public ComputeShader constraintsShader; public int projectKernel; public int applyKernel; public ComputeBendConstraints(ComputeSolverImpl solver) : base(solver, Oni.ConstraintType.Bending) { constraintsShader = GameObject.Instantiate(Resources.Load("Compute/BendConstraints")); projectKernel = constraintsShader.FindKernel("Project"); applyKernel = constraintsShader.FindKernel("Apply"); } public override IConstraintsBatchImpl CreateConstraintsBatch() { var dataBatch = new ComputeBendConstraintsBatch(this); batches.Add(dataBatch); return dataBatch; } public override void RemoveBatch(IConstraintsBatchImpl batch) { batches.Remove(batch as ComputeBendConstraintsBatch); batch.Destroy(); } } }