#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS) using Unity.Mathematics; using Unity.Collections; namespace Obi { public struct BurstQueryResult { public float4 simplexBary; // point A, expressed as simplex barycentric coords for simplices, as a solver-space position for colliders. public float4 queryPoint; // point B, expressed as simplex barycentric coords for simplices, as a solver-space position for colliders. public float4 normal; public float distance; public float distanceAlongRay; public int simplexIndex; public int queryIndex; } } #endif