using UnityEngine; using UnityStandardAssets.Utility; namespace UnityStandardAssets.Characters.FirstPerson { [RequireComponent(typeof(CharacterController))] [RequireComponent(typeof(AudioSource))] public class FirstPersonController : MonoBehaviour { [SerializeField] private bool m_IsWalking; [SerializeField] public float m_WalkSpeed; [SerializeField] public float m_RunSpeed; [SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten; [SerializeField] private float m_JumpSpeed; [SerializeField] private float m_StickToGroundForce; [SerializeField] private float m_GravityMultiplier; [SerializeField] public MouseLook m_MouseLook; [SerializeField] private bool m_UseFovKick; [SerializeField] private FOVKick m_FovKick = new FOVKick(); [SerializeField] private bool m_UseHeadBob; [SerializeField] private CurveControlledBob m_HeadBob = new CurveControlledBob(); [SerializeField] private LerpControlledBob m_JumpBob = new LerpControlledBob(); [SerializeField] private float m_StepInterval; [SerializeField] private AudioClip[] m_FootstepSounds; [SerializeField] private AudioClip[] m_FootstepSoundsBridge; [SerializeField] private AudioClip[] m_FootstepSoundsStone; [SerializeField] private AudioClip m_JumpSound; [SerializeField] private AudioClip m_LandSound; private Camera m_Camera; private bool m_Jump; public bool frezzeRotation; public bool frezzePosition; public bool rotateMouseInFixedUpdate = true; public Vector2 m_Input; public Vector3 m_MoveDir = Vector3.zero; public CharacterController m_CharacterController; private CollisionFlags m_CollisionFlags; private bool m_PreviouslyGrounded; private Vector3 m_OriginalCameraPosition; private float m_StepCycle; private float m_NextStep; private bool m_Jumping; private AudioSource m_AudioSource; private string groundTypeTag = ""; public float horizontal; public float vertical; public bool isJumping; public bool isRuning; public bool notMove; [HideInInspector] public Vector3 lastValidPosition = Vector3.zero; public bool isWater; private void Start() { m_CharacterController = GetComponent(); m_Camera = Camera.main; m_OriginalCameraPosition = m_Camera.transform.localPosition; m_FovKick.Setup(m_Camera); m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent(); m_MouseLook.Init(transform, m_Camera.transform); } private void Update() { if (!frezzeRotation && !rotateMouseInFixedUpdate) { RotateView(); } if (!m_Jump) { m_Jump = isJumping; } if (!m_PreviouslyGrounded && m_CharacterController.isGrounded) { StartCoroutine(m_JumpBob.DoBobCycle()); PlayLandingSound(); m_MoveDir.y = 0f; m_Jumping = false; } if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded) { m_MoveDir.y = 0f; } m_PreviouslyGrounded = m_CharacterController.isGrounded; } private void PlayLandingSound() { m_AudioSource.clip = m_LandSound; m_AudioSource.Play(); m_NextStep = m_StepCycle + 0.5f; } private void FixedUpdate() { if (!frezzeRotation && rotateMouseInFixedUpdate) { RotateView(); } if (frezzePosition) { return; } GetInput(out var speed); Vector3 vector = transform.forward * m_Input.y + transform.right * m_Input.x; Physics.SphereCast(transform.position, m_CharacterController.radius, Vector3.down, out var hitInfo, m_CharacterController.height / 2f, -1, QueryTriggerInteraction.Ignore); vector = Vector3.ProjectOnPlane(vector, hitInfo.normal).normalized; m_MoveDir.x = vector.x * speed; m_MoveDir.z = vector.z * speed; if (m_CharacterController.isGrounded) { m_MoveDir.y = 0f - m_StickToGroundForce; if (m_Jump && !isWater) { if ((bool)transform.parent && transform.parent.gameObject.layer == LayerMask.NameToLayer("Boat")) { return; } m_MoveDir.y = m_JumpSpeed; PlayJumpSound(); m_Jump = false; m_Jumping = true; } } else { m_MoveDir += Physics.gravity * m_GravityMultiplier * Time.fixedDeltaTime; } if (!notMove) { m_CollisionFlags = m_CharacterController.Move(m_MoveDir * Time.fixedDeltaTime); } ProgressStepCycle(speed); UpdateCameraPosition(speed); m_MouseLook.UpdateCursorLock(); } private void PlayJumpSound() { m_AudioSource.clip = m_JumpSound; m_AudioSource.Play(); } private void ProgressStepCycle(float speed) { if (m_CharacterController.velocity.sqrMagnitude > 0f && (m_Input.x != 0f || m_Input.y != 0f)) { m_StepCycle += (m_CharacterController.velocity.magnitude + speed * (m_IsWalking ? 1f : m_RunstepLenghten)) * Time.fixedDeltaTime; } if (m_StepCycle > m_NextStep) { m_NextStep = m_StepCycle + m_StepInterval; PlayFootStepAudio(); } } private void PlayFootStepAudio() { if (!m_CharacterController.isGrounded) { return; } if (groundTypeTag == "Bridge" || groundTypeTag == "Boat") { if (m_FootstepSoundsBridge.Length != 0) { int num = Random.Range(1, m_FootstepSoundsBridge.Length); m_AudioSource.clip = m_FootstepSoundsBridge[num]; m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f); m_FootstepSoundsBridge[num] = m_FootstepSoundsBridge[0]; m_FootstepSoundsBridge[0] = m_AudioSource.clip; } } else if (groundTypeTag == "Stone") { if (m_FootstepSoundsStone.Length != 0) { int num2 = Random.Range(1, m_FootstepSoundsStone.Length); m_AudioSource.clip = m_FootstepSoundsStone[num2]; m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f); m_FootstepSoundsStone[num2] = m_FootstepSoundsStone[0]; m_FootstepSoundsStone[0] = m_AudioSource.clip; } } else if (m_FootstepSounds.Length != 0) { int num3 = Random.Range(1, m_FootstepSounds.Length); m_AudioSource.clip = m_FootstepSounds[num3]; m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f); m_FootstepSounds[num3] = m_FootstepSounds[0]; m_FootstepSounds[0] = m_AudioSource.clip; } } private void UpdateCameraPosition(float speed) { if (m_UseHeadBob) { Vector3 localPosition; if (m_CharacterController.velocity.magnitude > 0f && m_CharacterController.isGrounded) { m_Camera.transform.localPosition = m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude + speed * (m_IsWalking ? 1f : m_RunstepLenghten)); localPosition = m_Camera.transform.localPosition; localPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset(); } else { localPosition = m_Camera.transform.localPosition; localPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset(); } m_Camera.transform.localPosition = localPosition; } } private void GetInput(out float speed) { bool isWalking = m_IsWalking; m_IsWalking = !isRuning; speed = (m_IsWalking ? m_WalkSpeed : m_RunSpeed); m_Input = new Vector2(horizontal, vertical); if (m_Input.sqrMagnitude > 1f) { m_Input.Normalize(); } if (m_IsWalking != isWalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0f) { StopAllCoroutines(); StartCoroutine((!m_IsWalking) ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown()); } } public void RotateView() { m_MouseLook.LookRotation(transform, m_Camera.transform); } public void UnFrezzeLook() { frezzePosition = false; frezzeRotation = false; m_MouseLook.Init(transform, m_Camera.transform); } private void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody attachedRigidbody = hit.collider.attachedRigidbody; groundTypeTag = hit.collider.tag; if (!isWater && (groundTypeTag == "Terrain" || groundTypeTag == "Boat")) { lastValidPosition = transform.position; } if (m_CollisionFlags != CollisionFlags.Below && !(attachedRigidbody == null)) { _ = attachedRigidbody.isKinematic; } } private void OnTriggerStay(Collider other) { if (other.tag == "Water") { isWater = true; } } private void OnTriggerExit(Collider other) { if (other.tag == "Water") { isWater = false; } } } }