// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
namespace WaveHarmonic.Crest
{
///
/// Registers a custom input to the .
///
///
/// Attach this to objects that you want to influence the simulation, such as
/// ripples etc.
///
[@HelpURL("Manual/Waves.html#dynamic-waves-inputs")]
public sealed partial class DynamicWavesLodInput : LodInput
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
internal override LodInputMode DefaultMode => LodInputMode.Renderer;
}
}