using System;
namespace UnityEngine.AzureSky
{
/// Thunder settings container.
[Serializable] public sealed class AzureThunderSettings
{
/// The reference to the transform of the thunder prefab.
public Transform transform { get => m_transform; set => m_transform = value; }
[SerializeField] private Transform m_transform = null;
/// The position to instantiate this thunder prefab.
public Vector3 position { get => m_position; set => m_position = value; }
[SerializeField] private Vector3 m_position = Vector3.zero;
}
}