using System; namespace UnityEngine.AzureSky { /// Thunder settings container. [Serializable] public sealed class AzureThunderSettings { /// The reference to the transform of the thunder prefab. public Transform transform { get => m_transform; set => m_transform = value; } [SerializeField] private Transform m_transform = null; /// The position to instantiate this thunder prefab. public Vector3 position { get => m_position; set => m_position = value; } [SerializeField] private Vector3 m_position = Vector3.zero; } }