using System;
namespace UnityEngine.AzureSky
{
/// A celestial body instance.
[Serializable]
public sealed class AzureCelestialBody
{
/// The transform that will receive the celestial body coordinate.
public Transform transform { get => m_transform; set => m_transform = value; }
[SerializeField] private Transform m_transform;
/// The celestial body that this instance will simulate.
public AzureCelestialBodyType type { get => m_type; set => m_type = value; }
[SerializeField] private AzureCelestialBodyType m_type;
}
}