using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Obi.Samples { [RequireComponent(typeof(ObiRope))] public class CursorController : MonoBehaviour { public float minLength = 0.1f; public float speed = 1; private ObiRopeCursor cursor; private ObiRope rope; void OnEnable() { rope = GetComponent(); cursor = GetComponent(); } void Update() { float change = 0; if (Input.GetKey(KeyCode.W) && cursor != null) { change -= speed * Time.deltaTime; } if (Input.GetKey(KeyCode.S) && cursor != null) { change += speed * Time.deltaTime; } if (rope.restLength + change < minLength) change = minLength - rope.restLength; cursor.ChangeLength(change); if (Input.GetKey(KeyCode.A)) { rope.transform.Translate(Vector3.left * Time.deltaTime, Space.World); } if (Input.GetKey(KeyCode.D)) { rope.transform.Translate(Vector3.right * Time.deltaTime, Space.World); } } } }