using System.Collections; using System.Collections.Generic; using UnityEngine; public class HideShowButtons : MonoBehaviour { public GameObject buttons; private bool areVisible; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.Tab)) { areVisible = !areVisible; if(areVisible) buttons.SetActive(false); else buttons.SetActive(true); } } }