/**本脚本为自动生成,每次生成会覆盖!请勿手动修改,生成插件文档及项目地址:https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/ using FairyGUI; using FairyGUI.Utils; using NBC; namespace NBF { public partial class HomeButtonGroups { public const string URL = "ui://hxr7rc7plvqln"; public GButton BtnGo; public GButton BtnMake; public GButton BtnExit; public GButton BtnSettings; public GButton BtnFishBag; public GButton BtnBag; public GButton BtnMap; public GButton BtnPass; public GButton BtnMission; public GButton BtnTournament; public override void ConstructFromXML(XML xml) { base.ConstructFromXML(xml); BtnGo = (GButton)GetChild("BtnGo"); BtnMake = (GButton)GetChild("BtnMake"); BtnExit = (GButton)GetChild("BtnExit"); BtnSettings = (GButton)GetChild("BtnSettings"); BtnFishBag = (GButton)GetChild("BtnFishBag"); BtnBag = (GButton)GetChild("BtnBag"); BtnMap = (GButton)GetChild("BtnMap"); BtnPass = (GButton)GetChild("BtnPass"); BtnMission = (GButton)GetChild("BtnMission"); BtnTournament = (GButton)GetChild("BtnTournament"); OnInited(); UILanguage.TrySetComponentLanguage(this); } } }