namespace UnityEngine.AzureSky
{
[RequireComponent(typeof(AudioSource))]
[AddComponentMenu("Azure[Sky] Dynamic Skybox/Azure Sound FX")]
public sealed class AzureSoundFX : MonoBehaviour
{
/// The audio source attached to this game object.
private AudioSource m_audioSource;
/// The volume of the audio source attached to this game object.
public float volume
{
get => m_volume;
set
{
m_volume = value;
if (m_audioSource)
{
m_audioSource.volume = value;
if (value > 0)
{
if (!m_audioSource.isPlaying) m_audioSource.Play();
}
else if (m_audioSource.isPlaying) m_audioSource.Stop();
}
}
}
[SerializeField] private float m_volume;
private void Awake()
{
m_audioSource = GetComponent();
}
}
}