using System; using UnityEngine.Events; namespace UnityEngine.AzureSky { /// Base class for setting a custom time event. [Serializable] public sealed class AzureCustomEvent { /// The minute value of this custom time event. public int minute { get => m_minute; set => m_minute = value; } [SerializeField] private int m_minute = 0; /// The hour value of this custom time event. public int hour { get => m_hour; set => m_hour = value; } [SerializeField] private int m_hour = 0; /// The day value of this custom time event. public int day { get => m_day; set => m_day = value; } [SerializeField] private int m_day = 0; /// The month value of this custom time event. public int month { get => m_month; set => m_month = value; } [SerializeField] private int m_month = 0; /// The year value of this custom time event. public int year { get => m_year; set => m_year = value; } [SerializeField] private int m_year = 0; /// Stores the hour when the event was executed, used to avoid the event being invoked multiple times in the same hour. public int executedHour { get => m_executedHour; set => m_executedHour = value; } private int m_executedHour = -1; /// Is the event already executed on the current hour? public bool isAlreadyExecutedOnThisHour { get => m_isAlreadyExecutedOnThisHour; set => m_isAlreadyExecutedOnThisHour = value; } private bool m_isAlreadyExecutedOnThisHour = false; /// Returns the number of listeners attached to this custom event. public int eventListenersCount => m_unityEvent.GetPersistentEventCount(); /// The UnityEvent associated to this custom event. public UnityEvent unityEvent { get => m_unityEvent; set => m_unityEvent = value; } [SerializeField] private UnityEvent m_unityEvent; /// Invoke the Unity event attached to this custom event. public void Invoke() { m_unityEvent?.Invoke(); } } }