using UnityEngine; using System.Collections; namespace Obi.Samples { public class ObjectLimit : MonoBehaviour { public float minX = 0; public float maxX = 1; public float minY = 0; public float maxY = 1; public float minZ = 0; public float maxZ = 1; void Update() { transform.localPosition = new Vector3(Mathf.Clamp(gameObject.transform.localPosition.x, minX, maxX), Mathf.Clamp(gameObject.transform.localPosition.y, minY, maxY), Mathf.Clamp(gameObject.transform.localPosition.z, minZ, maxZ)); } } }