using UnityEngine.InputSystem;
namespace ECM2.Examples.Jump
{
///
/// Extends default Character Input to handle JumpAbility Input.
///
public class JumpInput : CharacterInput
{
// The jump ability
private JumpAbility _jumpAbility;
///
/// Extend OnJump handler to manage JumpAbility input.
///
public override void OnJump(InputAction.CallbackContext context)
{
if (context.started)
_jumpAbility.Jump();
else if (context.canceled)
_jumpAbility.StopJumping();
}
protected override void Awake()
{
base.Awake();
// Cache JumpAbility
_jumpAbility = GetComponent();
}
}
}