using System; using UnityEngine; namespace Obi { [Serializable] public class ObiNativeMatrix4x4List : ObiNativeList { public ObiNativeMatrix4x4List() { } // TODO: WTF???? why does this prevent a crash? public ObiNativeMatrix4x4List(int capacity = 8, int alignment = 16) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = Matrix4x4.identity; } public ObiNativeMatrix4x4List(int capacity, int alignment, Matrix4x4 defaultValue) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = defaultValue; } } }