using UnityEngine; using Obi; namespace Obi.Samples { [RequireComponent(typeof(ObiActor))] public class ActorBlinker : MonoBehaviour { public Color neutralColor = Color.white; public Color highlightColor = Color.red; private ObiActor actor; void Awake() { actor = GetComponent(); } public void Blink(int particleIndex) { if (actor.solver != null) actor.solver.colors[particleIndex] = highlightColor; } void LateUpdate() { if (actor.solver != null) for (int i = 0; i < actor.activeParticleCount; ++i) actor.solver.colors[actor.solverIndices[i]] += (neutralColor - actor.solver.colors[actor.solverIndices[i]]) * Time.deltaTime * 5; } } }