/* INFINITY CODE */
/* https://infinity-code.com */
using System;
using System.Collections.Generic;
using UnityEngine;
namespace InfinityCode.RealWorldTerrain
{
///
/// Basic settings generation of terrain.
///
[Serializable]
public partial class RealWorldTerrainPrefsBase
{
///
/// List of points of interest.
///
public List POI;
public string riverEngine = "Built-In";
public Material riverMaterial;
#if RAM2019
public LakePolygonProfile ramAreaProfile;
public SplineProfile ramSplineProfile;
#endif
///
/// Title
///
public string title;
#if VEGETATION_STUDIO || VEGETATION_STUDIO_PRO
#if !VEGETATION_STUDIO_PRO
public AwesomeTechnologies.VegetationPackage vegetationStudioPackage;
#else
public AwesomeTechnologies.VegetationSystem.VegetationPackagePro vegetationStudioPackage;
#endif
#endif
}
}