/* INFINITY CODE */ /* https://infinity-code.com */ using System; using System.Collections.Generic; using UnityEngine; namespace InfinityCode.RealWorldTerrain { /// /// Basic settings generation of terrain. /// [Serializable] public partial class RealWorldTerrainPrefsBase { /// /// List of points of interest. /// public List POI; public string riverEngine = "Built-In"; public Material riverMaterial; #if RAM2019 public LakePolygonProfile ramAreaProfile; public SplineProfile ramSplineProfile; #endif /// /// Title /// public string title; #if VEGETATION_STUDIO || VEGETATION_STUDIO_PRO #if !VEGETATION_STUDIO_PRO public AwesomeTechnologies.VegetationPackage vegetationStudioPackage; #else public AwesomeTechnologies.VegetationSystem.VegetationPackagePro vegetationStudioPackage; #endif #endif } }