using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public Transform prefab; public float randomRange = 0.5f; public float timeToSpawn = 4.0f; private float timer; public void Update() { timer += Time.deltaTime; if (timer >= timeToSpawn) { timer = 0.0f; var obj = Instantiate(prefab, transform.position + Random.insideUnitSphere * randomRange, transform.rotation); obj.gameObject.SetActive(true); } } public void OnDrawGizmos() { Gizmos.color = Color.yellow; Gizmos.DrawWireSphere(transform.position, randomRange); } }