using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NBF.Example { public class BackAndForthMovement : MonoBehaviour { public Vector3 amount = new Vector3(2.0f, 0.0f, 0.0f); protected Vector3 startPos; public void Start() { startPos = transform.position; } public void Update() { transform.position = startPos + amount * Mathf.Sin(Time.time); } } }