{ "name": "com.waveharmonic.crest", "version": "5.6.6", "displayName": "Crest", "description": "An advanced water system for Unity.", "unity": "2022.3", "unityRelease": "21f1", "hideInEditor": false, "documentationUrl": "https://docs.crest.waveharmonic.com/About/Introduction.html", "changelogUrl": "https://docs.crest.waveharmonic.com/About/History.html", "author": { "name": "Wave Harmonic", "email": "support@waveharmonic.com", "url": "https://waveharmonic.com/" }, "keywords": [], "samples": [ { "displayName": "Main", "description": "A simple sample scene", "path": "Samples~/Main" }, { "displayName": "Examples", "description": "Contains several examples of less common use cases in one scene. Highly recommended.", "path": "Samples~/Examples" }, { "displayName": "Ripples", "description": "An example of manipulating inputs to generate dynamic ripples.", "path": "Samples~/Ripples" }, { "displayName": "Wakes", "description": "Demonstrates wakes using the Sphere Water Interaction.", "path": "Samples~/Wakes" }, { "displayName": "Boats", "description": "Simple examples using boats.", "path": "Samples~/Boats" } ], "dependencies": { "com.unity.render-pipelines.core": "14.0.11", "com.unity.shadergraph": "14.0.11" } }