// Crest Water System // Copyright © 2024 Wave Harmonic. All rights reserved. // Define empty namespaces for when assemblies are not present. using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Editor")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Editor")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Samples.Ripples")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.CPUQueries")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.CPUQueries.Editor")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Paint")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Paint.Editor")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Scripting")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.ShallowWater")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.ShallowWater.Editor")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Splines")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Splines.Editor")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Watercraft")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Watercraft.Editor")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Whirlpool")] [assembly: InternalsVisibleTo("WaveHarmonic.Crest.Whirlpool.Editor")] namespace UnityEngine.InputSystem { } namespace UnityEngine.Rendering.HighDefinition { } namespace UnityEngine.Rendering.RenderGraphModule { } namespace UnityEngine.Rendering.Universal { } namespace WaveHarmonic.Crest.Editor { } namespace WaveHarmonic.Crest.Paint { } namespace WaveHarmonic.Crest.Splines { } namespace WaveHarmonic.Crest.RelativeSpace { }