// ╔════════════════════════════════════════════════════════════════╗ // ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║ // ║ Licensed under Unity Asset Store Terms of Service: ║ // ║ https://unity.com/legal/as-terms ║ // ║ Use permitted only in compliance with the License. ║ // ║ Distributed "AS IS", without warranty of any kind. ║ // ╚════════════════════════════════════════════════════════════════╝ #region using NWH.Common.Utility; using NWH.DWP2.WaterObjects; using UnityEngine; #endregion namespace NWH.DWP2.WaterData { /// /// Simple water data provider for flat, static water surfaces. /// Uses a constant water height based on the transform's Y position. /// Does not support water height queries, waves, normals, or flow. /// public class FlatWaterDataProvider : WaterDataProvider { public override bool SupportsWaterHeightQueries() { return false; } public override bool SupportsWaterNormalQueries() { return false; } public override bool SupportsWaterFlowQueries() { return false; } public override void GetWaterHeights(WaterObject waterObject, ref Vector3[] points, ref float[] waterHeights) { float waterHeight = transform.position.y; waterHeights.Fill(waterHeight); } } } #if UNITY_EDITOR namespace NWH.DWP2.WaterData { using UnityEditor; [CustomEditor(typeof(FlatWaterDataProvider))] [CanEditMultipleObjects] public class FlatWaterDataProviderEditor : WaterDataProviderEditor { protected override void DrawStatus(WaterDataProvider provider) { drawer.BeginSubsection("Status"); drawer.Info($"Water height: {provider.transform.position.y:F2}m (from transform Y position)"); drawer.EndSubsection(); } } } #endif