# NWH Dynamic Water Physics 2 Water-object interaction simulator with mesh-based buoyancy and hydrodynamics. ## Documentation - **Online**: https://dynamicwaterphysics.com - **Package Manager**: Window > Package Manager > NWH Dynamic Water Physics 2 > Documentation (local DocFX) ## Samples ### Prerequisites Before importing NWH Dynamic Water Physics 2 samples, you **must** first import: - **NWH Common Package > Common Base Sample** (required for all NWH package samples) ### Importing Samples Import samples via **Package Manager > In Project > NWH Dynamic Water Physics 2 > Samples**. **Note**: Samples are found in the Package Manager under the **"In Project"** category in the left sidebar, NOT under "My Assets" or other categories. **NWH Dynamic Water Physics 2 Base Sample** is required before importing other Dynamic Water Physics samples (Multiplayer, water integration samples). Water integration samples are available for KWS, Crest, Stylized Water 3, R.A.M, Lux Water, and Unity HDRP Water. ## Requirements - Unity 6000 or newer - Universal Render Pipeline (URP) - Compatible water asset (or use included simple water) ## Important Notes - **Render Pipeline**: This package requires URP. - **Assembly Definitions**: Package uses assembly definitions. Custom scripts referencing this package must add `NWH.DWP2` to their assembly definition references. - **Water Provider**: Must configure WaterDataProvider for your water asset. Import appropriate integration sample. - **Samples**: Not included by default - import via Package Manager as needed. ## Support - Discord: https://discord.gg/ubFBbM8 - Email: nwhcoding@gmail.com - Forum: https://forum.unity.com/threads/704405/