using UnityEngine; namespace NBF { public class FLure : FGearBase { protected override void OnInit() { // transform.position = Rod.lineHandler.LineConnector_1.transform.position; // Lure.gameObject.GetComponent().connectedBody = // lineHandler.LineConnector_1.GetComponent(); // LureHookWaterDisplacement = Lure.GetComponent(); // SetParent(Rod.lineHandler.LineConnector_1.transform); var endNode = Rod.Line.GetNode(FLineLogicNodeType.End); SetParent(endNode.transform); transform.localPosition = Vector3.zero; } } }