using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; namespace NBF { public class FPlayerOtherSync : MonoBehaviour { public FirstPersonController firstPersonController; private float walkingSpeed = 1f; private float runningSpeed = 2f; private FPlayer _player; private void Start() { firstPersonController = GetComponent(); walkingSpeed = firstPersonController.m_WalkSpeed; runningSpeed = firstPersonController.m_RunSpeed; _player = GetComponent(); transform.position = _player.Data.position; transform.rotation = _player.Data.rotation; } } }