%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: multi_stem_iva_01_LOD0 m_Shader: {fileID: 4800000, guid: 99134b1f0c27d54469a840832a28fadf, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - EFFECT_BUMP - _WINDQUALITY_BEST m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 1 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 525233f334aa6e548a463353166774d9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ExtraTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: cbde75ff743d8ff42911d58e92fa5faf, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SubsurfaceTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _BillboardKwToggle: 0 - _BillboardShadowFade: 0.5 - _Glossiness: 0.292 - _HueVariationKwToggle: 0 - _Metallic: 0 - _NormalMapKwToggle: 1 - _SubsurfaceIndirect: 0.25 - _SubsurfaceKwToggle: 0 - _TwoSided: 0 - _WindQuality: 4 m_Colors: - _Color: {r: 0.9103774, g: 1, b: 1, a: 1} - _HueVariationColor: {r: 1, g: 0.5, b: 0, a: 0.1} - _SubsurfaceColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1