using System; using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; namespace NBC.Asset.Editor { [Serializable] public class GroupConfig : ISelectTag { public string Name; [Header("是否启用")] public bool Enable = true; [Header("打包模式")] public BundleMode BundleMode = BundleMode.Single; [Header("寻址模式")] public AddressMode AddressMode = AddressMode.None; [Header("标签(,分隔)")] public string Tags; [Header("收集源")] public List Collectors = new List(); [Header("过滤器规则")] public FilterEnum FilterEnum = FilterEnum.All; public string Filter = "*"; public string ShowTags { get => Tags; set => Tags = value; } } }