using System; using UnityEngine; namespace NBF { [TableName("gameLeaders")] public partial class GameLeaders : ConfigGearBase { public enum Type { Mono = 0, Wire = 1, Steel = 2, Titanium = 3 } public Type type; public float strength = 1f; public float size = 0.12f; public int Level = 1; public int amount = 1; } }