using System; using UnityEngine; namespace NBF { [TableName("gameWeights")] public partial class WeightConfig : ConfigGearBase { protected override string ModelRoot => "GameItemsPrefabs/"; public enum Type { Ball = 0, Teardrop = 1, Olive = 2 } public Type type; public float weight = 0.1f; public int Level = 1; public int amount = 1; } }