/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/ using System; using System.Collections.Generic; namespace NBF { [Serializable] public partial class ReelConfig { private static ConfigContext _context; private static ConfigContext Context => _context ??= Configs.Table(); public static ReelConfig Get(int key) { return Context.Get(key); } public static ReelConfig Get(Predicate match) { return Context.Get(match); } public static ReelConfig Fist() { return Context.Fist(); } public static ReelConfig Last() { return Context.Last(); } public static ReelConfig Fist(Predicate match) { return Context.Fist(match); } public static ReelConfig Last(Predicate match) { return Context.Last(match); } public static int Count() { return Context.Count(); } public static int Count(Func predicate) { return Context.Count(predicate); } public static List GetList() { return Context.GetList(); } public static List GetList(Predicate match) { return Context.GetList(match); } } }