using System; using UnityEngine; namespace NBF { public class PlayerDebug : PlayerMonoBehaviour { private void Update() { DrawLastTrajectory(); } private void DrawLastTrajectory() { if (Player == null) return; for (int i = 1; i < Player.TrajectoryPoints.Count; i++) { Debug.DrawLine(Player.TrajectoryPoints[i - 1], Player.TrajectoryPoints[i], Color.yellow); } // Debug.DrawRay(Player.TrajectoryPoints[Player.TrajectoryPoints.Count], Vector3.up * 0.3f, Color.cyan); } } }