// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using FairyGUI; using Fantasy.Async; using UnityEngine; using NBC; using Fantasy.Entitas; using NBF.Fishing2; using UnityEngine.InputSystem; using UIPanel = NBC.UIPanel; namespace NBF { public partial class LoginPanel : UIPanel { protected override void OnInit() { this.AutoAddClick(OnClick); } private void OnClick(GComponent btn) { if (btn == BtnLogin) { OnLoginClick().Coroutine(); } } private async FTask OnLoginClick() { await LoginHelper.Login(InputAccount.text); // await Fishing.Instance.Go(RoleModel.Instance.Info.MapId); // await MapHelper.EnterMap(mapId, role.RoomCode); // BagPanel.Show(); // BagSlotPanel.Show(); // FishingShopPanel.Show(); SettingPanel.Show(); Del(); } } }