using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace Enviro { [Serializable] public class EnviroEvents { [Serializable] public class EnviroActionEvent : UnityEngine.Events.UnityEvent { } public EnviroActionEvent onHourPassedActions = new EnviroActionEvent(); public EnviroActionEvent onDayPassedActions = new EnviroActionEvent(); public EnviroActionEvent onYearPassedActions = new EnviroActionEvent(); public EnviroActionEvent onWeatherChangedActions = new EnviroActionEvent(); public EnviroActionEvent onSeasonChangedActions = new EnviroActionEvent(); public EnviroActionEvent onNightActions = new EnviroActionEvent(); public EnviroActionEvent onDayActions = new EnviroActionEvent(); public EnviroActionEvent onZoneChangedActions = new EnviroActionEvent(); } }