using System; using NBF.Fishing2; using UnityEngine; namespace NBF { public class Global : MonoBehaviour { public static Global Instance { get; private set; } public static InputComponent Input; /// /// 主摄像机 /// public static Camera MainCamera { get; private set; } /// /// 摄像机配置 /// public static CameraScriptObject CameraConfig { get; private set; } private void Awake() { Instance = this; CameraConfig = Resources.Load(nameof(CameraConfig)); } } }