// Copyright (c) 2024 Augie R. Maddox, Guavaman Enterprises. All rights reserved. #pragma warning disable 0649 // disable warnings about unused variables namespace Rewired.Demos.CustomPlatform { public class VibrationTest : UnityEngine.MonoBehaviour { public int playerId; public float vibrationIncrement = 0.1f; private float[] motors = new float[2]; private static readonly string[] action_motors = new string[] { "VibrationMotor0", "VibrationMotor1" }; private static readonly string action_stop = "StopVibration"; Player player { get { return ReInput.players.GetPlayer(playerId); } } void Update() { for(int i = 0; i < action_motors.Length; i++) { if (player.GetButtonDown(action_motors[i])) { SetVibration(i, UnityEngine.Mathf.Clamp01(motors[i] + vibrationIncrement)); } if (player.GetNegativeButtonDown(action_motors[i])) { SetVibration(i, UnityEngine.Mathf.Clamp01(motors[i] - vibrationIncrement)); } } if (player.GetButtonDown(action_stop)) { StopVibration(); } } void StopVibration() { player.StopVibration(); System.Array.Clear(motors, 0, motors.Length); } void SetVibration(int motorIndex, float value) { motors[motorIndex] = value; player.SetVibration(motorIndex, motors[motorIndex]); } } }