// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using FairyGUI; using NBF.Setting; namespace NBF { public partial class KeyboardInput : GButton { private void OnInited() { } public void SetData(InputOption option) { TextKeyboard.visible = false; if (option is KeyBoardOption) { TextKeyboard.visible = true; TextKeyboard.text = option.GetDisplayString(); // + "- " + string.Join(",", list); } } } }