using UnityEngine; using System.Collections; using System; namespace Obi { public interface IAerodynamicConstraintsUser { bool aerodynamicsEnabled { get; set; } float GetDrag(ObiAerodynamicConstraintsBatch batch, int constraintIndex); float GetLift(ObiAerodynamicConstraintsBatch batch, int constraintIndex); } [Serializable] public class ObiAerodynamicConstraintsData : ObiConstraints { public override ObiAerodynamicConstraintsBatch CreateBatch(ObiAerodynamicConstraintsBatch source = null) { return new ObiAerodynamicConstraintsBatch(); } } }