using ProtoBuf; using System.Collections.Generic; using NBC; using NBC.Network.Interface; using NBC.Serialize; #pragma warning disable CS8618 namespace NBC { [ProtoContract] public partial class C2A_RegisterRequest : AMessage, IRequest, IProto { public static C2A_RegisterRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Username = default; Password = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public A2C_RegisterResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2A_RegisterRequest; } [ProtoMember(1)] public string Username { get; set; } [ProtoMember(2)] public string Password { get; set; } } [ProtoContract] public partial class A2C_RegisterResponse : AMessage, IResponse, IProto { public static A2C_RegisterResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.A2C_RegisterResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } [ProtoContract] public partial class C2A_LoginRequest : AMessage, IRequest, IProto { public static C2A_LoginRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Username = default; Password = default; LoginType = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public A2C_LoginResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2A_LoginRequest; } [ProtoMember(1)] public string Username { get; set; } [ProtoMember(2)] public string Password { get; set; } [ProtoMember(3)] public int LoginType { get; set; } } [ProtoContract] public partial class A2C_LoginResponse : AMessage, IResponse, IProto { public static A2C_LoginResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; ToKen = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.A2C_LoginResponse; } [ProtoMember(1)] public string ToKen { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } /// /// 客户端登录到Gate服务器 /// [ProtoContract] public partial class C2G_LoginRequest : AMessage, IRequest, IProto { public static C2G_LoginRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ToKen = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_LoginResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_LoginRequest; } [ProtoMember(1)] public string ToKen { get; set; } } [ProtoContract] public partial class G2C_LoginResponse : AMessage, IResponse, IProto { public static G2C_LoginResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; GameAccountInfo = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_LoginResponse; } [ProtoMember(1)] public GameAccountInfo GameAccountInfo { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } /// /// 通知客户端重复登录 /// [ProtoContract] public partial class G2C_RepeatLogin : AMessage, IMessage, IProto { public static G2C_RepeatLogin Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; } } /// /// GameAccount实体类 /// [ProtoContract] public partial class GameAccountInfo : AMessage, IProto { public static GameAccountInfo Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { CreateTime = default; LoginTime = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoMember(1)] public long CreateTime { get; set; } [ProtoMember(2)] public long LoginTime { get; set; } } /// /// 拿到当前账号的信息 /// [ProtoContract] public partial class C2G_GetAccountInfoRequest : AMessage, IRequest, IProto { public static C2G_GetAccountInfoRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_GetAccountInfoResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_GetAccountInfoRequest; } } [ProtoContract] public partial class G2C_GetAccountInfoResponse : AMessage, IResponse, IProto { public static G2C_GetAccountInfoResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; GameAccountInfo = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_GetAccountInfoResponse; } [ProtoMember(1)] public GameAccountInfo GameAccountInfo { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } [ProtoContract] public partial class C2G_TestMessage : AMessage, IMessage, IProto { public static C2G_TestMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2G_TestMessage; } [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class C2G_TestRequest : AMessage, IRequest, IProto { public static C2G_TestRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_TestResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_TestRequest; } [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class G2C_TestResponse : AMessage, IResponse, IProto { public static G2C_TestResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_TestResponse; } [ProtoMember(1)] public string Tag { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } [ProtoContract] public partial class C2G_CreateAddressableRequest : AMessage, IRequest, IProto { public static C2G_CreateAddressableRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_CreateAddressableResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_CreateAddressableRequest; } } [ProtoContract] public partial class G2C_CreateAddressableResponse : AMessage, IResponse, IProto { public static G2C_CreateAddressableResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_CreateAddressableResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } [ProtoContract] public partial class C2M_TestMessage : AMessage, IAddressableRouteMessage, IProto { public static C2M_TestMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2M_TestMessage; } [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class C2M_TestRequest : AMessage, IAddressableRouteRequest, IProto { public static C2M_TestRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public M2C_TestResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2M_TestRequest; } [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class M2C_TestResponse : AMessage, IAddressableRouteResponse, IProto { public static M2C_TestResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.M2C_TestResponse; } [ProtoMember(1)] public string Tag { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } /// /// 通知Gate服务器创建一个Chat的Route连接 /// [ProtoContract] public partial class C2G_CreateChatRouteRequest : AMessage, IRequest, IProto { public static C2G_CreateChatRouteRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public G2C_CreateChatRouteResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2G_CreateChatRouteRequest; } } [ProtoContract] public partial class G2C_CreateChatRouteResponse : AMessage, IResponse, IProto { public static G2C_CreateChatRouteResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.G2C_CreateChatRouteResponse; } [ProtoMember(1)] public uint ErrorCode { get; set; } } /// /// 发送一个Route消息给Chat /// [ProtoContract] public partial class C2Chat_TestMessage : AMessage, ICustomRouteMessage, IProto { public static C2Chat_TestMessage Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.C2Chat_TestMessage; } [ProtoIgnore] public int RouteType => NBC.RouteType.ChatRoute; [ProtoMember(1)] public string Tag { get; set; } } /// /// 发送一个RPCRoute消息给Chat /// [ProtoContract] public partial class C2Chat_TestMessageRequest : AMessage, ICustomRouteRequest, IProto { public static C2Chat_TestMessageRequest Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } [ProtoIgnore] public Chat2C_TestMessageResponse ResponseType { get; set; } public uint OpCode() { return OuterOpcode.C2Chat_TestMessageRequest; } [ProtoIgnore] public int RouteType => NBC.RouteType.ChatRoute; [ProtoMember(1)] public string Tag { get; set; } } [ProtoContract] public partial class Chat2C_TestMessageResponse : AMessage, ICustomRouteResponse, IProto { public static Chat2C_TestMessageResponse Create(Scene scene) { return scene.MessagePoolComponent.Rent(); } public override void Dispose() { ErrorCode = default; Tag = default; #if FANTASY_NET || FANTASY_UNITY GetScene().MessagePoolComponent.Return(this); #endif } public uint OpCode() { return OuterOpcode.Chat2C_TestMessageResponse; } [ProtoMember(1)] public string Tag { get; set; } [ProtoMember(2)] public uint ErrorCode { get; set; } } }