using UnityEngine; namespace NBF.Setting { /// /// 画质设置 /// [Sort(3)] public class QualityLevelSetting : MultiOption { private int _defaultQualityLevel; public override string Name => "QualityLevel"; public override string Group => SettingsDef.Group.Graphic; public override string Tab => SettingsDef.Tab.Graphic; protected override int DefaultValue => _defaultQualityLevel; protected override void OnInitialize() { var names = QualitySettings.names; for (int i = 0; i < names.Length; i++) { AddOption(names[i], i); } _defaultQualityLevel = QualitySettings.GetQualityLevel(); } protected override void OnApply() { QualitySettings.SetQualityLevel(GetSelectedOption()); } } }