using UnityEngine;
namespace NBF.Setting
{
///
/// 画质设置
///
[Sort(3)]
public class QualityLevelSetting : MultiOption
{
private int _defaultQualityLevel;
public override string Name => "QualityLevel";
public override string Group => SettingsDef.Group.Graphic;
public override string Tab => SettingsDef.Tab.Graphic;
protected override int DefaultValue => _defaultQualityLevel;
protected override void OnInitialize()
{
var names = QualitySettings.names;
for (int i = 0; i < names.Length; i++)
{
AddOption(names[i], i);
}
_defaultQualityLevel = QualitySettings.GetQualityLevel();
}
protected override void OnApply()
{
QualitySettings.SetQualityLevel(GetSelectedOption());
}
}
}