// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class ListTitleItem : ListItemBase { public ListClassifyData ClassifyData; private void OnInited() { } protected override void OnSetData(object showData) { width = parent.width - 40; ClassifyData = showData as ListClassifyData; if (ClassifyData == null) { ClassifyData = new ListClassifyData(string.Empty); } title = ClassifyData.Title; } } }