using System; using UnityEngine; namespace NBF { public class FixedLine : MonoBehaviour { public Transform target; private Rigidbody _rigidbody; private void Awake() { _rigidbody = GetComponent(); } private void LateUpdate() { FixLine(); } private void FixedUpdate() { FixLine(); } private void FixLine() { if (!target) return; _rigidbody.MovePosition(target.position); } } }