using ECM2; using ECM2.Examples.FirstPerson; using UnityEngine; namespace NBF { public class PlayerUnityComponent : MonoBehaviour { public Player Player { get; set; } public Transform Root; public Transform Eye; public Transform FppLook; public Transform IK; public PlayerModelAsset ModelAsset; public CharacterMovement Character; public FirstPersonCharacter FirstPerson; [Header("视角相关")] public float MouseSensitivity = 0.1f; [Space(15f)] public bool invertLook = true; public float minPitch = -60f; public float maxPitch = 60f; } }