using Fantasy.Async; using UnityEngine; namespace NBF { public class PlayerItemRodView : PlayerItemView { public RodAsset RodAsset; public override async FTask InitShow(PlayerItem item) { Item = item; var itemConfig = Game.Tables.TbItem.Get(Item.ConfigID); RodAsset = itemConfig.InstantiateAndComponent(SceneSettings.Instance.GearNode, Vector3.zero, Quaternion.identity); // await Rod.InitRod(Item); } } }