using System.Collections.Generic; using Fantasy; using Fantasy.Entitas; using NBF.Utils; namespace NBF { /// /// 玩家物品 /// public abstract class PlayerItem : Entity { public Player Owner; /// /// 配置id /// public int ConfigID; public virtual void Init(Player player, ItemInfo bindInfo) { Owner = player; ConfigID = bindInfo.ConfigId; // var itemType = bindInfo.Item.GetItemType(); // if (itemType == ItemType.Rod) // { // var rod = AddComponent(); // rod.Init(bindInfo); // } } } }