using UnityEngine; namespace NBF { public class BobberController : MonoBehaviour { [SerializeField] private Rigidbody _rbody; [SerializeField] private ConfigurableJoint joint; // [SerializeField] private Buoyancy _buoyancy; public Rigidbody rbody => _rbody; public void SetJoint(Rigidbody rb) { joint = joint == null ? GetComponent() : joint; joint.connectedBody = rb; } public void SetJointDistance(float limit) { joint.linearLimit = new SoftJointLimit { limit = limit }; } public void SetDetectCollisionEnabled(bool en) { _rbody.detectCollisions = en; // _buoyancy.EnablePhysics(en); } public void SetVelocity(Vector3 velocity) { _rbody.linearVelocity = velocity; } } }