// Crest Water System // Copyright © 2024 Wave Harmonic. All rights reserved. using UnityEngine; namespace WaveHarmonic.Crest { static class ShaderIDs { public static readonly int s_Blend = Shader.PropertyToID("_Crest_Blend"); public static readonly int s_Texture = Shader.PropertyToID("_Crest_Texture"); public static readonly int s_Source = Shader.PropertyToID("_Crest_Source"); public static readonly int s_Target = Shader.PropertyToID("_Crest_Target"); public static readonly int s_TargetSlice = Shader.PropertyToID("_Crest_TargetSlice"); public static readonly int s_Resolution = Shader.PropertyToID("_Crest_Resolution"); public static readonly int s_ClearMask = Shader.PropertyToID("_Crest_ClearMask"); public static readonly int s_ClearColor = Shader.PropertyToID("_Crest_ClearColor"); public static readonly int s_Matrix = Shader.PropertyToID("_Crest_Matrix"); public static readonly int s_Position = Shader.PropertyToID("_Crest_Position"); public static readonly int s_Diameter = Shader.PropertyToID("_Crest_Diameter"); public static readonly int s_TextureSize = Shader.PropertyToID("_Crest_TextureSize"); public static readonly int s_TexturePosition = Shader.PropertyToID("_Crest_TexturePosition"); public static readonly int s_TextureRotation = Shader.PropertyToID("_Crest_TextureRotation"); public static readonly int s_FeatherWidth = Shader.PropertyToID("_Crest_FeatherWidth"); public static readonly int s_NegativeValues = Shader.PropertyToID("_Crest_NegativeValues"); public static readonly int s_BoundaryXZ = Shader.PropertyToID("_Crest_BoundaryXZ"); public static readonly int s_DrawBoundaryXZ = Shader.PropertyToID("_Crest_DrawBoundaryXZ"); } }