// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 using UnityEngine; using FairyGUI; using NBC; namespace NBF { public partial class ShopGearItem : ListItemBase { public ShopGearData GearData; private void OnInited() { } protected override void OnSetData(object showData) { GearData = showData as ShopGearData; if(GearData == null) return; title = GearData.title; } } }